Ashes to Ashes
This has been an insane project to work on. I am blown away by the amount of quality I and my team have injected into this game. I joined this project in the spring of my senior year to help direct an overhaul of gameplay and AI, but I can't stress how insane it feels to have worked on a game game in Unreal 5. While the engine may have been difficult to manage, it is such a powerful tool.
Into the Catacombs
I worked with a team of talented people on this very challenging concept in the fall of my Senior Year. As the product owner I was responsible not only for my duties as AI and Gameplay programmer but also for helping communication and direction of production goals. This was a really rewarding experience.
UDDER CHAOS
I spent half my Junior Spring semester working on this lil project. Was a great team and I got a chance to start practicing more complicated AI in the context of a much larger game.